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It has a 9-round capacity, but has a very weak damage that cannot be upgraded.Īnother Beretta 92FS Samurai Edge of some kind can be seen holstered at the hip of the BSAA soldier model in the model viewer. It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC. The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition or the Trauma Pack DLC, and is purchased from the Duke in-game. The pistol seen in the Duke's Emporium main screen.
It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines. It is the first firearm received in the game, when Ethan gets it from Grigori. The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.
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Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode. Like RE7, Village takes place in first person, with weapons behaving much like RE7. Resident Evil Village inherits much of Resident Evil 7's game mechanics.
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Shaun Prescott of the same publication described the mod as "a long, labor-intensive tribute to the classic game, born of the creators' frustration at Capcom's light-of-touch handling of the PC version".
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Saying that HD Project was "finally about to put that right", he also stated that "may my eyes be blinded" if it was not one of the best mods on PC. Robert Zak of PC Gamer called the original remaster of Resident Evil 4 not the best representation of the game possible, noting that the textures were only "marginally cleaner" than that of the original GameCube version. She pointed out that one of the most impressive aspects was that many original textures were located by the modders in real life and re-photographed for perfect accuracy. Remarking that it was "astonishing", she noted the fact that the textures were recreated precisely and said that it put Grand Theft Auto: The Trilogy – The Definitive Edition "to shame". Reception Īlice O'Connor of Rock Paper Shotgun called Resident Evil 4 HD Project "one of the most impressive mods going", calling the "care and attention to detail" of the mod "stunning", as well as saying that it surpassed Capcom's official remaster and Resident Evil 4 VR. While not acknowledging it, the company did not attempt to hinder the development of the mod, and allowed the developers to pin a post in the game's Steam forums.
The mod was developed with no input from Capcom, although early in development the team was sent a planning document by a Capcom employee who was interested in the project. The developers of the mod were stated to be "unfazed" by rumors that Capcom was remaking Resident Evil 4, with Albert stating that "Capcom's latest remakes are way different from the original versions", and calling the original game still worthy of a remaster. The mod restores these missing effects, such as depth of field. Previous ports of the game from GameCube to other systems had caused bugs resulting in missing sounds and visual effects, which were carried over to the HD version. In addition to texture improvements, many item models, the game's level geometry and lighting were also changed.
It "remasters visuals across all gameplay sections, all cinematics", as well as the game's Separate Ways minigame, which was available "on every official Resident Evil 4 release except the original GameCube one and the Oculus Quest 2 port". The mod's development took approximately 13,000 hours, and its developers covered nearly half of the approximately $31,000 expenses.